People freaking out about the inclusion of the Taliban as playable characters in the multiplayer mode of the new game is ridiculous. In every FPS-type game, there is a bad guy. Considering the intense popularity of the current conflicts (which is interestingly ironic; many claim to hate the conflicts, yet purchase games like MW2, watch shows like The Unit and movies like Marine and Hurt Locker, etc. and pay money to the people profiting off of these conflicts) it’s only natural that game designers would focus on something that the younger generation could relate to; everyone knows someone who has been involved in these conflicts. It gives the players a sense of relation to the conflicts by playing these games; fighting brown-skinned people in a desert, using an M4A1 rifle and calling down fire from an AC-130 gunship all give a sense of relative experience to the player. More importantly, the creation of games like these is war profiteering; the same profiteering that Blackwater, civilian contractors, and companies that produce ACU backpacks for school children participate in. War profiteering of any form is unjust and constitutes a true insult to those who have served overseas.
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| — | Exclusive: Military Personnel Comment on Being the Taliban in MOH - VGChartz (via iamdavidbrothers) |
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